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sishiya (しし屋)

I build small apps that run in the browser: science sims (Manabi Lab — black holes, the human gut, viruses, waves) and small games (Asobi Lab). Physics stays honest and sources are on screen. JP/EN. M

Location Japan Joined Joined on  Personal website https://sishiya.github.io/
Solving WiFi waves on 0.75 cm cells in WebGL2 (FDTD, and correcting for a coarse grid)

Solving WiFi waves on 0.75 cm cells in WebGL2 (FDTD, and correcting for a coarse grid)

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4 min read
Tearing the Earth with your finger: 16,000-particle SPH in a Web Worker

Tearing the Earth with your finger: 16,000-particle SPH in a Web Worker

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4 min read
Teaching spring-and-joint creatures to walk with a genetic algorithm (hand-written 2D physics)

Teaching spring-and-joint creatures to walk with a genetic algorithm (hand-written 2D physics)

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3 min read
Computing how 'old' the air in each room is (ventilation network + 2D flow + age of air)

Computing how 'old' the air in each room is (ventilation network + 2D flow + age of air)

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4 min read
Solving an influenza-and-immunity model in the browser (ODEs, RK4, and three gotchas)

Solving an influenza-and-immunity model in the browser (ODEs, RK4, and three gotchas)

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4 min read
Inside a pupa you can rewind: deriving every frame from t alone (Canvas 2D)

Inside a pupa you can rewind: deriving every frame from t alone (Canvas 2D)

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4 min read
Solving the Schrödinger equation in the browser and matching tunneling to theory

Solving the Schrödinger equation in the browser and matching tunneling to theory

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4 min read
One garden through 14 kinds of eyes: UV, heat, echoes and compound eyes as shader passes

One garden through 14 kinds of eyes: UV, heat, echoes and compound eyes as shader passes

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4 min read
Tracing light around a spinning black hole in the browser (WebGL2, no libraries)

Tracing light around a spinning black hole in the browser (WebGL2, no libraries)

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7 min read
Diving through the digestive tract in 3D: cutting holes where tubes meet, in the shader

Diving through the digestive tract in 3D: cutting holes where tubes meet, in the shader

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4 min read
Recomputing 4.6 billion years of Earth with a box model that never reads the timeline

Recomputing 4.6 billion years of Earth with a box model that never reads the timeline

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4 min read
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