DEV Community

C++

Official tag for the C++ programming language.

Posts

👋 Sign in for the ability to sort posts by relevant, latest, or top.
Sub-Millisecond Scam Interception in C++: Defeating Cloud Latency via Koopman Operator Subspace Dynamics

Sub-Millisecond Scam Interception in C++: Defeating Cloud Latency via Koopman Operator Subspace Dynamics

Comments
3 min read
The first path

The first path

Comments
31 min read
Why prefer std::make_unique over new in std::unique_ptr?

Why prefer std::make_unique over new in std::unique_ptr?

Comments
6 min read
Contrek: Vectorizing 10 Billion Pixels on a Raspberry Pi 5 with Just 4 GB RAM

Contrek: Vectorizing 10 Billion Pixels on a Raspberry Pi 5 with Just 4 GB RAM

Comments
2 min read
APEX Compute

APEX Compute

Comments
1 min read
Game++. Part 2.2: Types of optimization

Game++. Part 2.2: Types of optimization

1
Comments
17 min read
Source-present is not the same as shipped: reviewing an embedded C/C++ SBOM

Source-present is not the same as shipped: reviewing an embedded C/C++ SBOM

Comments
2 min read
Four tools for seismic data

Four tools for seismic data

Comments
26 min read
writing sample-accurate audio dsp without juce in modern c++

writing sample-accurate audio dsp without juce in modern c++

Comments
2 min read
OBI Robotics Ontological Bayesian Intelligence

OBI Robotics Ontological Bayesian Intelligence

Comments
9 min read
Rust vs C++: Who Checks the Lifetime, and When

Rust vs C++: Who Checks the Lifetime, and When

Comments
7 min read
SLX AgriPilot: Drone Mission Software with C++20, PX4 and MAVLink

SLX AgriPilot: Drone Mission Software with C++20, PX4 and MAVLink

Comments
13 min read
To Rewrite or To Refactor? How AI is Flipping the Legacy Modernization Playbook

To Rewrite or To Refactor? How AI is Flipping the Legacy Modernization Playbook

Comments
2 min read
FrameTrellis v1.2.2: Faster H.264 Exports, Smarter Resolution Controls, and Improved Rendering Feedback

FrameTrellis v1.2.2: Faster H.264 Exports, Smarter Resolution Controls, and Improved Rendering Feedback

1
Comments
3 min read
The console-to-PC recompilation boom in numbers: 101 projects, half started since September

The console-to-PC recompilation boom in numbers: 101 projects, half started since September

Comments
4 min read
👋 Sign in for the ability to sort posts by relevant, latest, or top.