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C#

Official tag for the C# programming language.

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Your repo isn't on .NET 8 in just one file: what to change before November 10

Your repo isn't on .NET 8 in just one file: what to change before November 10

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7 min read
Construindo agentes de IA com o Microsoft Agent Framework no .NET

Construindo agentes de IA com o Microsoft Agent Framework no .NET

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7 min read
Securing Agent-to-Agent Delegation in .NET: A Practical Design

Securing Agent-to-Agent Delegation in .NET: A Practical Design

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14 min read
Building a Zero-Dependency 35-in-1 Windows EDR & Memory Forensics Tool in Native C#

Building a Zero-Dependency 35-in-1 Windows EDR & Memory Forensics Tool in Native C#

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2 min read
Refresh tokens in a .NET 10 Minimal API: rotation, reuse detection and revocation

Refresh tokens in a .NET 10 Minimal API: rotation, reuse detection and revocation

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7 min read
616 Bytes to Add Up Sixteen Numbers

616 Bytes to Add Up Sixteen Numbers

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5 min read
EF Core performansı: Include mı, Select mi?

EF Core performansı: Include mı, Select mi?

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9 min read
Simplifying life with Configuration Files in EF Core 11

Simplifying life with Configuration Files in EF Core 11

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3 min read
Six Requests a Pick-Pack-Ship API Should Refuse (and the Status Code for Each)

Six Requests a Pick-Pack-Ship API Should Refuse (and the Status Code for Each)

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7 min read
An AI ported WinQuake to C#, and per-frame hashes prove it bit-exact

An AI ported WinQuake to C#, and per-frame hashes prove it bit-exact

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7 min read
7 Prompts Your Semantic Cache Should Never Answer From Memory (.NET 10)

7 Prompts Your Semantic Cache Should Never Answer From Memory (.NET 10)

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7 min read
EF Core 11 and ASP.NET Core 11 Changes That Will Bite You in Production (.NET 11)

EF Core 11 and ASP.NET Core 11 Changes That Will Bite You in Production (.NET 11)

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5 min read
Sorted Fine at 16, Broke at 17

Sorted Fine at 16, Broke at 17

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4 min read
IMemoryCache mi, HybridCache mi?

IMemoryCache mi, HybridCache mi?

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4 min read
Audio-Reactive UI in Unity UI Toolkit: Fire, Lasers and Rain That Follow the Music

Audio-Reactive UI in Unity UI Toolkit: Fire, Lasers and Rain That Follow the Music

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7 min read
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