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Hello DEV! I'm building indie games and the tools behind them
Roman
Roman
Roman
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Oct 24
Hello DEV! I'm building indie games and the tools behind them
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gamedev
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indiedev
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webdev
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devlog
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2 min read
Devlog #1: I built a backlog tracker because I kept forgetting what to play
Mejzun
Mejzun
Mejzun
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Oct 19
Devlog #1: I built a backlog tracker because I kept forgetting what to play
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showdev
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devlog
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webdev
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programming
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2 min read
Four rounds of review on my own work, and what each caught
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 18
Four rounds of review on my own work, and what each caught
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codequality
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gamedev
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indiedev
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devlog
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3 min read
Hiding what a player cannot use yet, without hiding the quest
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 17
Hiding what a player cannot use yet, without hiding the quest
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gamedesign
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ux
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indiedev
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devlog
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4 min read
Zenaria x40, day one: six client builds, server fixes and a native Mac client
Zenaria
Zenaria
Zenaria
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Oct 17
Zenaria x40, day one: six client builds, server fixes and a native Mac client
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gamedev
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macos
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mmorpg
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devlog
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2 min read
I spent 3 years building an anti-spoof system for FiveM servers. Here's why.
Elmani335
Elmani335
Elmani335
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Oct 16
I spent 3 years building an anti-spoof system for FiveM servers. Here's why.
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showdev
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security
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webdev
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devlog
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3 min read
Width is not the viewport, and 800x600 is not a desktop
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 16
Width is not the viewport, and 800x600 is not a desktop
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webdev
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gamedev
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css
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devlog
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4 min read
Putting a 520-chapter serial inside the game itself
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 15
Putting a 520-chapter serial inside the game itself
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gamedev
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writing
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indiedev
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devlog
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3 min read
Dev Log: Understanding N-Tier Architecture as a Backend Developer
Emmanuel Ndeze Bonheur
Emmanuel Ndeze Bonheur
Emmanuel Ndeze Bonheur
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Oct 14
Dev Log: Understanding N-Tier Architecture as a Backend Developer
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devlog
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backend
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django
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fastapi
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3 min read
Designing an item that exists because players get lost
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 14
Designing an item that exists because players get lost
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gamedesign
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gamedev
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4 min read
Adding a rule to a project that already breaks it
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 13
Adding a rule to a project that already breaks it
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testing
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gamedev
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indiedev
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devlog
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3 min read
The rename that changed nothing, and why 43 names had drifted
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 12
The rename that changed nothing, and why 43 names had drifted
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gamedev
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i18n
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indiedev
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devlog
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3 min read
1,826 draw calls to put 61 objects on the screen
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 11
1,826 draw calls to put 61 objects on the screen
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gamedev
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performance
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indiedev
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devlog
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4 min read
The writing pipeline kept eating the state it depended on
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 9
The writing pipeline kept eating the state it depended on
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writing
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gamedev
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indiedev
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devlog
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3 min read
How big is that tree? Sizing a world drawn at every scale
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 8
How big is that tree? Sizing a world drawn at every scale
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gamedev
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gamedesign
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indiedev
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devlog
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4 min read
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