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Rune IDE 1.3 Released: TypeScript, Helix Editor, and Enhanced Graphics Improve Usability and Functionality

Rune IDE 1.3 Released: TypeScript, Helix Editor, and Enhanced Graphics Improve Usability and Functionality

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15 min read
One image, 66 shoe panels: the geometry (and four silent bugs) behind a canvas cutting pipeline

One image, 66 shoe panels: the geometry (and four silent bugs) behind a canvas cutting pipeline

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5 min read
Liquid Glass: Physical Optical Lensing & Glassmorphism UI Engine for Linux in Rust (WGPU)

Liquid Glass: Physical Optical Lensing & Glassmorphism UI Engine for Linux in Rust (WGPU)

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3 min read
FSR 4.1 reaches RDNA 2 hardware by switching to an INT8 model

FSR 4.1 reaches RDNA 2 hardware by switching to an INT8 model

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1 min read
(d+055) Vulkan's triangle

(d+055) Vulkan's triangle

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1 min read
Unreal Engine GPU Stack: Chapter 1 World Building and Context Setup

Unreal Engine GPU Stack: Chapter 1 World Building and Context Setup

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10 min read
Notes on [Real-Time] Graphics Rendering Pipeline pt.1

Notes on [Real-Time] Graphics Rendering Pipeline pt.1

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2 min read
Under the hood: integrating Vulkan into the Mapbox rendering engine

Under the hood: integrating Vulkan into the Mapbox rendering engine

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13 min read
Unreal Engine GPU Stack: Prologue

Unreal Engine GPU Stack: Prologue

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7 min read
Unity 6 Upgrade Guide (2026): Built-in Pipeline Deprecated

Unity 6 Upgrade Guide (2026): Built-in Pipeline Deprecated

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5 min read
What's Inside a Tesla Paint Shop Wrap File (and How to Validate One Before It Hits the Car)

What's Inside a Tesla Paint Shop Wrap File (and How to Validate One Before It Hits the Car)

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4 min read
Apparently, Bland 2D Grey Squares Are Important to My 3D Renderer

Apparently, Bland 2D Grey Squares Are Important to My 3D Renderer

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5 min read
Colour Transfer for Hair Previews in the Browser: A Practical Pipeline

Colour Transfer for Hair Previews in the Browser: A Practical Pipeline

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2 min read
How I built a black hole in WebGL

How I built a black hole in WebGL

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6 min read
bgfx Instancing Tutorial: Draw 625 Cubes with One Draw Call

bgfx Instancing Tutorial: Draw 625 Cubes with One Draw Call

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22 min read
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